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- > The reason that the mouse feels faster than the keyboard is that it does not
- > move at a constant speed _per_frame_update_, but is updated by the distance
- > moved between the frames. (IMO, but I'm fairly certain this is why)
- >
- > If you were to implement a mouse button 'run', then it would probably work
- > in the same way as the keyboard (and my joypad code), and so would not feel
-
- What about using a mathematical function, so that the moving speed is
- function of the time passed since you started to press the button, with a
- maximum speed. Furthermore, we'll be forced to do this kind of thing, because
- the game won't be playable at all, if players have different max speed,
- depending on their mouse and mouse support quality...
-
-